Glossary

Classic - A term that refers to a climbing route which is renowned, usually locally and nation-wide.

Cleaning - Removing protection while seconding or rappelling.

Cornice - Overhanging lip of snow, formed by wind, on the top of ridges. The lip overhangs in the leeward direction. If you're on or underneath it when it breaks...

Crank - To pull up hard on a hold.

Crevasse - A deep crack in a glacier.

Crimp - A small feature or hold which only your fingertips can contact.

Crux - The hardest part of a climb or pitch.

Deadpoint - The top of a swing or controlled lunge, when upward motion has stopped but downward fall has not yet begun.

Draw - Short for "quickdraw".

Dyno - a dynamic move or lunge.

Edging - Technique in which the climber places his/her feet on narrowly protruding edges.

Epic - Slang term for a climbing adventure that was long, arduous or somehow much more than you bargained for.

Equalised - Usually used in reference to anchors set in such a way that the weight of the climbing team and/or the force of a fall is distributed equally among all the pieces that are part of the anchor.

Face climbing - Using the features that protrude from a rock face (rather than cracks in the face) to climb.

Flag - A move, in which a foot is placed off to one side, not necessarily on a hold, in order to prevent barn dooring.

Flash - Redpoint ascent, first try on lead, utilising prior inspection, information or beta from others.

Follow - After one climber leads a pitch, a second (or third or fourth, ad inf.) will climb it while the leader belays them from above.

Friends - The original spring-loaded camming device with a trigger to retract the cams.

Gaston - Pulling with both hands in opposite directions and away from each other.

Grade - The difficulty rating attached to a climb.

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